Kickball Rules

What we bring
- Kickballs

What you bring
- Sneakers or cleats (no metal spikes)

Team Setup
- 10 players on the defensive field: 4 outfield, 4 infield, pitcher, and catcher 
- Minimum of 3 females on field at a time
- If 1 or 2 females are present, then only 7 men can still be on the field.  
- Teams must have at least 7 players present to play  
- Outfielders must stay on the outfield grass until after the ball is kicked  
- Infielders must stay behind the imaginary line across the infield from first base to third base until after the ball is kicked  
- Batting order is male, female, male, female continuously throughout the game.  Men must keep a consistent batting order and women must keep a separate consistent batting order.  
- Everyone kicks, regardless of whether he or she played the field in a given inning


Sub Policy
- Please refer to the league "Subs" page: http://mercerclubsports.leagueapps.com/pages/subs.
- If you do not have enough players for the evening, you may borrow players from other teams in the league. There will be a 2 run penalty for borrowing an in-league player. 
- You may register a Non-Rostered Substitute player as a substitute. Non-Rostered Subs must be registered through our website prior to arriving at the field. Non-Rostered Subs will pay $10 to play (given to the league manager) and must show proof of registration to referee when arriving at the field.
- Teams that require more than three subs to field a team will automatically forfeit.  Opposing team may choose to offer players to compete in scrimmage game if desired. The opposing team will be awarded a 10-0 score.

Playoffs
- The number of teams that make the playoffs will vary by league size.  
- Regular season play identifies the teams that will make the playoffs as well as seeding for playoff schedule.  If regular season win/loss records result in a tie for a playoff spot or higher playoff seeding, the playoff tiebreaker rules are as follows:

- Head to head match ups. If still tied, then refer to:
- Highest point differential in head to head match ups - if still tied, then refer to: 
- Highest point differential through entire season.

Substitutes within the league are not allowed during playoffs.
- Registered subs must have played at least 2 regular season games with the same team in order to be eligible as subs in playoff games.


Gameplay - Pitching
- Pitcher's role is to make easily "kickable" balls for batters.  No spin, excessively fast pitching, or bouncing of balls. Uncooperative pitchers can be removed by the umpire if necessary.  
- Strike zone is the plate plus 1 foot on either side and 1 foot in front.  
- Ball must be thrown underhand.
- 4 balls is a walk
- 3 strikes is an out (foul with 2 strikes is an out).


Gameplay - Fielding
- A fielder may NOT intentionally drop a catch-able ball in an attempt to complete a double-play. If a player intentionally drops a ball as determined by the referee, then all players are safe at their next base including the kicker running to 1st base.        
Fielders have priority of space: contact between runners and fielders will result in runner being called out unless umpire determines that a fielder intentionally obstructed or interfered with a runner or intentionally drew contact. 


Gameplay - Kicking
- The team captain is responsible for assigning and monitoring the kicking order.  
- All players must kick in alternating male / female order. Separate male and female orders are kept  
- Kickers can place plant foot no more than one foot in front of home plate to kick.  
- Bunting is not allowed. Bunting is any action determined by umpire to deaden the ball.   Kicks must include a follow through motion. 
- Kicking with any part of the foot is allowed (toe, instep, laces, etc) 
- Kicks that do not hit the foot (shin, knee, etc) or that hit the batter on another body part after they hit the foot are considered foul balls.


Gameplay - Base Running
- The base runner may run through 1st, 2nd, and 3rd bases rather than stopping on each base. Treat every base like 1st base.      
- All plays at bases are treated as force outs, regardless of whether the runner is truly forced or not.  Runners do not need to be tagged if a throw beats them to any base they are running through. 
- Runners must avoid contact with fielders. Contact will result in an out.  

- Runners are not required to touch the base if they are avoiding contact with fielder. Runners should run as fast as possible past/through the bag while avoiding contact. 
- The base runner must use the safety base to score at home plate. 
- No sliding or diving while running the bases. Sliding or diving will result in an out.   
- Runners must be touching the base until the ball is kicked.  Runners who lead or leave the base early will be called out.  
- Runners cannot steal a base.
- Runners may not advance bases once the pitcher or another player has the ball within a 5 yard radius of the pitchers mound.  
- Runners may be thrown out by hitting them directly with the ball below the shoulders. Hitting the runner above the shoulders in the head or neck is prohibited.  
- All ties go to the runner.
- For plays that take place around home plate, the catcher must use home plate to force a runner out while the runner must use the safety base. The determination of whether a runner is out or safe is dependent upon if the ball/catcher touches home plate prior to the runner tagging the safety base.



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