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Wiffleball Rules

Wiffle Ball Rules and Regulations 


GAME SETUP 


The FIELD shall be laid out using the instructions below. The playing surface may be dirt, grass, artificial grass, concrete, or asphalt. FOUL LINES shall extend from the back of home plate to the base of the foul poles, in left and right fields, clearly defining the limits of "fair" territory of the playing field. 


The OUTFIELD must be enclosed by a fence or wall. Fences shall be no less than 3 ft., nor greater than 4 ft. in height. The distance from home plate to the base of the nearest foul pole shall be no less than 80 ft., nor greater than 105 ft. The distance from home plate to the base of the center field fence shall be no less than 95 ft., nor greater than 125 ft. 


The INFELD shall be marked with a 42 ft. single line, extending from Foul line to Foul line, and a 65 ft. double's line, also extending from Foul line to Foul line. 


A PITCHER'S MOUND shall not be used. The pitching area shall be flat and at the same ground level as home plate. The distance from home plate to the front edge of the pitching rubber shall be 42 ft., as shown in Diagram 1. The distance from the pitching- rubber to the backstop shall be 45 ft. 


The BATTER'S BOX shall measure 4 ft. in width by 6 ft. in length. 


The BACKSTOP shall be located 3 ft. directly behind home plate. The STRIKE ZONE, cut out of the backstop shall be 22" wide by 30" tall, and start 12" off the ground. 


EQUIPMENT 


The BALL - The official Wiffle Ball (baseball size) shall be the official ball. 

a) Any ball with greater than a 1/4" crack will be thrown out of the game. 


All Players must play barehanded. No gloves are to be worn. 


The BAT- Only the yellow Wiffle Ball bat will be used. 

a) Bats may not be modified in any way. 


UMPIRING 


All BALLS and STRIKES are designated by the "hole" in the backstop. If the ball goes through the hole, it is considered a strike, even if it hits the side of the hole first. If the ball does not go through the hole, and is not swung at by the batter, it is considered a ball. A pitched ball that hits the batter is also considered a ball, although the batter must attempt to avoid being hit. If a batter has 2 strikes on him, and foul tips the ball through the hole, it is considered strike 3. 


CHECK SWINGS - It is the umpires responsibility to make all check swing calls. 


STARTING/ENDING THE GAME 


A regulation game consists of seven innings, unless extended because of a tie score or shortened because (i) either team holds a ten run or greater lead at the end of the fifth inning or (ii) the home team needs none of it's half of the seventh inning, or (iii) either team holds a 15 run or greater lead at the end of the fourth inning. 


GAME DELAYS - The crew chief shall halt play if field or weather conditions are deemed too severe for play. Play shall not resume until the crew chief determines that field and weather conditions allow play. If the crew chief judges that field and weather conditions render the game unplayable, the game shall be called. 


REGULATION GAME - If the game is called it is a REGULATION GAME if five innings have been completed and either team has the lead. 


SUSPENDED GAME - If the game is called, it is a SUSPENDED GAME if five innings have been completed and neither team has the lead. 


NOTE: A SUSPENDED GAIN shall be continued from the point at which it was called until it's conclusion or it meets the REGULATION GAME parameters and is called for again. 


POSTPONED GAME - If the game is called, it is a POSTPONED GAME if fewer than five innings have been completed. 


NOTE: A POSTPONED GAME shall be considered null and void. All records shall be wiped out and the game shall be replayed in it's entirety. 


EXTRA INNINGS - If the score is tied after seven complete innings, play shall continue until (i) the visiting team has scored more runs than the home team at the end of a completed inning, or (ii) the home team scores the winning run in an uncompleted inning. PLEASE NOTE: Starting in the ninth inning, both teams begin with the bases loaded. 


PROTESTING GAMES - In an protested games, the decision of the Association President or Tournament Director is final. 


(a) No protest shall be permitted on judgment calls. 


(b) Whenever a manager protests a game because of an alleged misapplication of these rules, the protest will not be recognized unless the crew chief is notified at the time the play under protest occurs and before the next pitch is made. 


(c) If a game is protested, the official scorer shall note the exact situation at the time of the protest, including the score, the number of outs, the batter, the position of any runners, and the ball-strike count. 


(d) If a protest is upheld by the Association President or Tournament Director, a replay of the game shall not take place unless the Association President or Tournament Director deems that the violation adversely affected the protesting team's chances of winning the game. 


(e) If a replay of the game is ordered, the game shall resume at the point of the protest. The correct ruling shall be made and the game shall continue until it's completion. The line-up and batting order of both teams shall be exactly the same at the point of protest subject to the rules of substitution. 


GENERAL GAME RULES 


(a) ROSTER - Teams shall carry a minimum of two and no more than 6 players on their roster. 


(b) Teams shall employ a minimum of two and maximum of 3 players (pitcher, one/two fielder(s)) in the field. NOTE: If a player leaves the game and the team has no other available roster players to take his spot in the line-up, his team may continue play with fewer than three players. An automatic out shall be recorded each time the player is due to bat. 


(c) STARTING LINE-UP - A team's starting line-up consists of all players who appear in the batting order at the start of the game. 


(d) BATTING ORDER - All players bat. A team's batting order shall have no fewer than two, nor more than six players in it. The number of players in the batting order shall remain the same throughout the game. 


SUBSTITUTION 


(a) PITCHER - A pitcher may be substituted for at any time after he has faced a minimum of one batter. (ii) A pitcher being replaced maintains his spot in the batting order. 


(b) FIELDERS - Fielders being replaced in the field shall maintain their spot in the batting order. 


BATTING OUT OF ORDER BATTING OUT OF ORDER 


(a) A batter shall be called out, on appeal, when he fails to bat in his proper turn, and another batter completes a time at bat in his place. 


NOTE: The proper batter may take his place m the batter's box at any time before the improper batter completes a time at bat, and any balls or strikes shall be counted m the proper batter's dine at bat. 


(b) If an improper batter becomes a runner or is put out, the defensive team must appeal the legality of his at bat before the first pitch to the next batter. If this is done, the umpire shall (i) declare the proper batter out, (ii) nullify any advance or score made because of a ball batted by the improper batter or because of the improper batter's advance to first base on a walk. 


(c) If an improper batter becomes a runner or is put out, and a pitch is made to the next batter before an appeal is made, the improper batter becomes the proper batter and the results of his time at bat becomes legal and shall stand. 


(d) If the proper batter is called out because he failed to bat in turn, the next batter shall be the batter whose name follows that of the proper batter in the batting order. 


(e) If an improper batter becomes a proper batter because no appeal is made before the first pitch to the next batter, the next batter shall be the batter whose name follows that of the now legalized improper batter. 


BUNTING - Bunting is illegal. If a batter attempts to bunt, he shall be ruled out by the crew chief and the put out shall be recorded as a strikeout. 


PITCHING 


THE COUNT - The official count shall be 4 balls and 3 strikes. A strike shall be called if a pitched ball (i) goes through the target strike zone in the air, (ii) is swung at and missed by the batter, or (iii) is fouled by the batter. NOTE: The hands of the batter shall be ruled as an extension of the bat. If a batter swings at the pitch and hits a fair ball off of his hand(s), the ball shall be ruled a fair ball. 


The pitcher shall be allowed 15 warm-up pitches before his first inning or work. Each succeeding inning, the pitcher shall be allowed 5 warm-up pitches. 


HIT BY PITCH - Any pitched ball which hits the batter legally positioned within the batter's box and not in the act of swinging shall be called a ball. No 

base awarded. 


BATTER INTERFERENCE - Once the batter has legally positioned himself within the batter's box, he is not required to move out of the path of the pitch. However, if the batter is ruled by the pitcher to have intentionally moved into the path of the pitch in an attempt to block the pitch Dom hitting the target strike zone, he shall be called for batter interference, and the pitch shall be called a strike. 


NOTE: The issue of Rule 6.04 is not whether the pitch would have hit the target strike zone, but did the batter intentionally move into the path of the 

pitch in question. 


OFFENSE 


Each offensive player shall bat in the order that his name appears in the batting order. 


The batter shall take his position in the batter's box promptly when it is his turn to bat. The batter's legal position shall be with both feet completely within the batter's box. 


The batter has legally completed his time at bat when his is either put out or becomes a runner. 


HITS 


Any fair ball that touches on, or beyond the pitching line is a single. 


Any fair ball that touches on, or goes beyond the double line on a fly is a double. 


Any fair ball that touches on, or goes beyond the triple line on a fly is a triple. 


Any fair ball that goes over the fence is a home run. If an outfielder touches the ball or the fence, even if caught, it is still considered a home run. 


Any fly ball that is dropped by a fielder - fair or foul, is considered a single, even if he is beyond the double line. 


Any fair ground ball misplayed by the fielder is a single. A ground ball may be bobbled, but if it retouches the ground, it is considered a single. 


Base runners advance same amount of bases as batter. 


SACRIFICE FLY - (only pertains to runner on 3rd base) batter has option of tagging - must say "sacrifice fly" while ball is in air. The defender who catches the ball must throw it through the hole in backstop on the fly from where he caught it. If he does, it's a double play, if not, then the run scores. 


Any ball that touches beyond the single line in foul territory is a foul ball, even if it bounces back into fair territory. 


DEFENSE / POSITIONING


(a) A defensive fielder shall not position himself behind the pitcher within the batter's hitting background. If a fielder does position himself in this fashion, the batter must appeal to the pitcher to have the offending fielder reposition himself out of the batter's hitting background before the pitch is delivered. 


(b) A defensive player shall not engage in any action or movement with the intent to distract the batter. 


BASE RUNNING/RUNNER ADVANCEMENT 


Physical running of the bases shall not be employed. Instead, "ghost" or imaginary runners shall be used. All runners automatically advance the same number of bases as the batter. 


AUTOMATIC RUNNER ADVANCEMENT 


(a) The batter earns a walk - all runners that are forced to advance by the advancement of the batter to first base advance one base. 


(b) The batter hits a ground rule single, double, triple, home run, or reaches on an error, all runners advance the same number of bases as the batter 

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